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PROJECTS
ALCHEMIST GARDEN
Biomes
Gameplay
Biomimicry Education
The Alchemist Garden is a video game concept which centers Merlene and her adventures in nature in different biomes. It aims to inspire human-nature reconnection, highlight industry fields that can be influenced by nature, identify the connection between organisms of place and the indigenous people, and to identify the biological mechanisms at play that can be emulated to create more sustainable and in tune designs.

Sacred Geometry
Description
This project seeks to create engaging visuals, story lines and other content within the Alchemists’ Garden that draw a connection between natural forms and movements, such as the growth of a plant, and sacred geometric shapes, proportions and related concepts.
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Description
Through studies and trials, the primary character of the game has gone through various phases of design. This team explores the various appearances and personality traits of the final character of the Alchemist Garden, Merlene.
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Avatars

Genius of Biome
Description
The Genius of Biome team gives an in-depth biological look of the operating conditions in various places, and the individual and unique adaptations leveraged to respond to these operating conditions. Our job is to give a voice to the biology of the place, allowing organisms other than ourselves to tell stories of functionality and interdependence.
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