Celtic to Kingdoms: Transmedia Tales
Disciplines:
History, Education, Literature and Film Studies, Animation, Business, Marketing, Media and Communications
Explore European transition of indigenous Celtic/Gaelic cultures to border-based kingdoms through gamification for transmedia projects in the edutainment market.
An immersive journey exploring the transition from European indigenous Celtic/Gaelic societies to border based kingdoms. Through a deep dive into historical narratives and biomimicry methodology, interns study history and dissect existing movies, books and narratives to uncover the evolution of borders and its effect on humans’ perceptions of nature. The internship extends learning into transmedia adaptations in the development of nature-based educational materials and games based on our Alchemist Garden biomimicry game.
The second half shifts to business using market analysis of the educational potential of nature-themed narratives and games. Expert guest lectures offer insights into biomimicry, nature-based design, and the intersection of education and nature. Through market research, interns identify target audiences and educational needs in the evolving edutainment landscape, aligning with the emerging demand for nature-based learning solutions.
Synthesizing historical narratives, biomimicry methodology, and market analysis as applied to our already developed Alchemist Garden Game, you will emerge equipped to create compelling transmedia narratives that educate and inspire audiences about the interconnectedness of nature and human society.
Available Intern Positions:
3 High School, 3 Undergrad & 1 Master, PhD
Syllabus
Week 1: Introduction to Celtic/Gaul Societies and Nature-Based Cultures
Session 1: Overview of Celtic/Gaul Societies: Their reliance on nature and deep connection to the land
Session 2: Nature-Based Cultures: Exploring the reverence for nature and natural rhythms in Celtic/Gaul traditions
Session 3: Evolution to Kingdoms: Discussing the transition from nature-based societies to kingdoms and the concept of borders
Session 4: Biomimicry as Methodology: How biomimicry is a research inquiry tool to understand nature-inspired solutions
Week 2: Analysis of Existing Screenplay with Nature Themes
Session 1: Screenplay Analysis: Identifying themes and characters related to nature in the existing screenplay
Session 2: Nature in Storytelling: Exploring the role of nature symbolism and motifs in storytelling
Session 3: Character Development Workshop: Applying biomimicry principles to enhance nature-related characters
Session 4: Activity: Brainstorming session for incorporating nature-inspired elements into the screenplay
Week 3: Transmedia Adaptation and Nature Integration
Session 1: Introduction to Transmedia Storytelling: Understanding the potential for nature-themed storytelling across multiple platforms
Session 2: Transmedia Adaptation Workshop: Adapting the screenplay for various platforms with a focus on nature integration
Session 3: Guest Lecture: Biomimicry and Nature-Inspired Design
Session 4: Activity: Integrating biomimicry principles into the storyline and characters for transmedia adaptation
Week 4: Nature-Based Learning and Market Analysis
Session 1: Nature-Based Learning: Exploring the educational value of nature-inspired storytelling
Session 2: Market Analysis: Investigating the demand for nature-themed educational materials and games
Session 3: Guest Lecture: The Intersection of Education and Nature
Session 4: Activity: Conducting market research to identify potential audiences and educational needs in the edutainment market
Week 5: Understanding the Edutainment Market
Introduction to Edutainment Business: Nature-Based Learning
Market Analysis: Exploring the evolving landscape of the edutainment market post-Covid
Guest Lecture: Trends and Opportunities in Edutainment
Activity: Conducting market research on target audience preferences and needs
Week 6: Education for New Generations
Research on Education for New Generations: Examining Rudolf Steiner's educational philosophy and innovative models of nature integration
Guest Lecture: The Role of Nature in Education
Case Study Analysis: Investigating successful educational programs and products integrating nature-based learning
Activity: Developing strategies to incorporate nature-based learning principles into the screenplay adaptation
Week 7: Designing for the Edutainment Audience
Design Thinking Workshop: Applying design principles to create engaging educational materials and games
Guest Lecture: User-Centered Design for Educational Products
Prototype Development: Creating prototypes of educational games and materials inspired by the screenplay
Activity: User testing and feedback gathering on prototype designs
Week 8: Project Development and Presentation
Final Project Development: Refining educational materials, games, or products based on user feedback
Guest Lecture: Marketing Strategies for Edutainment Products
Pitch Preparation: Crafting compelling pitches for potential investors or stakeholders
Final Presentation: Pitching the developed projects to the group, focusing on market appeal and educational value
Reflection and Feedback: Reviewing the internship experience and discussing future directions in edutainment and nature-based learning markets